本系列将和大家分享Redis分布式缓存,本章主要简单介绍下Redis中的String类型,以及如何使用Redis解决订单秒杀超卖问题。
Redis中5种数据结构之String类型:key-value的缓存,支持过期,value不超过512M。

Redis是单线程的,比如SetAll & AppendToValue & GetValues & GetAndSetValue & IncrementValue & IncrementValueBy等等,这些看上去像是组合命令,但实际上是一个具体的命令,是一个原子性的命令,不可能出现中间状态,可以应对一些并发情况。下面我们直接通过代码来看下具体使用。
首先来看下Demo的项目结构:

此处推荐使用的是ServiceStack包,虽然它是收费的,有1小时3600次请求限制,但是它是开源的,可以将它的源码下载下来破解后使用,网上应该有挺多相关资料,有兴趣的可以去了解一波。
一、Redis中与String类型相关的API
首先先来看下Redis客户端的初始化工作:
using System;namespace TianYa.Redis.Init{ /// <summary> /// redis配置文件信息 /// 也可以放到配置文件去 /// </summary> public sealed class RedisConfigInfo { /// <summary> /// 可写的Redis链接地址 /// format:ip1,ip2 /// /// 默认6379端口 /// </summary> public string WriteServerList = "127.0.0.1:6379"; /// <summary> /// 可读的Redis链接地址 /// format:ip1,ip2 /// /// 默认6379端口 /// </summary> public string ReadServerList = "127.0.0.1:6379"; /// <summary> /// 最大写链接数 /// </summary> public int MaxWritePoolSize = 60; /// <summary> /// 最大读链接数 /// </summary> public int MaxReadPoolSize = 60; /// <summary> /// 本地缓存到期时间,单位:秒 /// </summary> public int LocalCacheTime = 180; /// <summary> /// 自动重启 /// </summary> public bool AutoStart = true; /// <summary> /// 是否记录日志,该设置仅用于排查redis运行时出现的问题, /// 如redis工作正常,请关闭该项 /// </summary> public bool RecordeLog = false; }}using ServiceStack.Redis;namespace TianYa.Redis.Init{ /// <summary> /// Redis管理中心 /// </summary> public class RedisManager { /// <summary> /// Redis配置文件信息 /// </summary> private static RedisConfigInfo _redisConfigInfo = new RedisConfigInfo(); /// <summary> /// Redis客户端池化管理 /// </summary> private static PooledRedisClientManager _prcManager; /// <summary> /// 静态构造方法,初始化链接池管理对象 /// </summary> static RedisManager() { CreateManager(); } /// <summary> /// 创建链接池管理对象 /// </summary> private static void CreateManager() { string[] writeServerConStr = _redisConfigInfo.WriteServerList.Split(','); string[] readServerConStr = _redisConfigInfo.ReadServerList.Split(','); _prcManager = new PooledRedisClientManager(readServerConStr, writeServerConStr, new RedisClientManagerConfig { MaxWritePoolSize = _redisConfigInfo.MaxWritePoolSize, MaxReadPoolSize = _redisConfigInfo.MaxReadPoolSize, AutoStart = _redisConfigInfo.AutoStart, }); } /// <summary> /// 客户端缓存操作对象 /// </summary> public static IRedisClient GetClient() { return _prcManager.GetClient(); } }}using System;using TianYa.Redis.Init;using ServiceStack.Redis;namespace TianYa.Redis.Service{ /// <summary> /// redis操作的基类 /// </summary> public abstract class RedisBase : IDisposable { /// <summary> /// Redis客户端 /// </summary> protected IRedisClient _redisClient { get; private set; } /// <summary> /// 构造函数 /// </summary> public RedisBase() { this._redisClient = RedisManager.GetClient(); } private bool _disposed = false; protected virtual void Dispose(bool disposing) { if (!this._disposed) { if (disposing) { _redisClient.Dispose(); _redisClient = null; } } this._disposed = true; } public void Dispose() { Dispose(true); GC.SuppressFinalize(this); } /// <summary> /// Redis事务处理示例 /// </summary> public void Transcation() { using (IRedisTransaction irt = this._redisClient.CreateTransaction()) { try { irt.QueueCommand(r => r.Set("key", 20)); irt.QueueCommand(r => r.Increment("key", 1)); irt.Commit(); //事务提交 } catch (Exception ex) { irt.Rollback(); //事务回滚 throw ex; } } } /// <summary> /// 清除全部数据 请小心 /// </summary> public virtual void FlushAll() { _redisClient.FlushAll(); } /// <summary> /// 保存数据DB文件到硬盘 /// </summary> public void Save() { _redisClient.Save(); //阻塞式Save } /// <summary> /// 异步保存数据DB文件到硬盘 /// </summary> public void SaveAsync() { _redisClient.SaveAsync(); //异步Save } }}下面直接给大家Show一波Redis中与String类型相关的API:
using System;using System.Collections.Generic;namespace TianYa.Redis.Service{ /// <summary> /// key-value 键值对 value可以是序列化的数据 (字符串) /// </summary> public class RedisStringService : RedisBase { #region 赋值 /// <summary> /// 设置永久缓存 /// </summary> /// <param name="key">存储的键</param> /// <param name="value">存储的值</param> /// <returns></returns> public bool Set(string key, string value) { return base._redisClient.Set(key, value); } /// <summary> /// 设置永久缓存 /// </summary> /// <param name="key">存储的键</param> /// <param name="value">存储的值</param> /// <returns></returns> public bool Set<T>(string key, T value) { return base._redisClient.Set<T>(key, value); } /// <summary> /// 带有过期时间的缓存 /// </summary> /// <param name="key">存储的键</param> /// <param name="value">存储的值</param> /// <param name="expireTime">过期时间</param> /// <returns></returns> public bool Set(string key, string value, DateTime expireTime) { return base._redisClient.Set(key, value, expireTime); } /// <summary> /// 带有过期时间的缓存 /// </summary> /// <param name="key">存储的键</param> /// <param name="value">存储的值</param> /// <param name="expireTime">过期时间</param> /// <returns></returns> public bool Set<T>(string key, T value, DateTime expireTime) { return base._redisClient.Set<T>(key, value, expireTime); } /// <summary> /// 带有过期时间的缓存 /// </summary> /// <param name="key">存储的键</param> /// <param name="value">存储的值</param> /// <param name="expireTime">过期时间</param> /// <returns></returns> public bool Set<T>(string key, T value, TimeSpan expireTime) { return base._redisClient.Set<T>(key, value, expireTime); } /// <summary> /// 设置多个key/value /// </summary> public void SetAll(Dictionary<string, string> dic) { base._redisClient.SetAll(dic); }
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